AGS

EN·FR·ES

A world of AGS

A story is not a product.
It is the beginning
of something.

Original worlds, and every form they need in order to keep living.

What lives here

Animated series

One protagonist, one century, one craft, one question.

Music

Written to carry the story, never to accompany it.

Books

Reading as the slow version of the same discovery.

Theatre

Where the audience is visibly in the room.

Podcasts

The question, without the picture.

Live experiences

A world a family can walk into.

Educational franchises

Built from page one to survive a classroom.

Original IP

Owned worlds, owned symbol, owned method.

The rule that governs this world

No expansion is allowed to know the ending.

A game may not unlock an achievement announcing where a child’s curiosity leads before she has felt it herself. A book may not draw a future the story has not reached. Outside the fiction — a cover, a catalogue line — a real achievement may be named. Inside it, nobody knows.

Where this stands

In preparation

Present

Marie Curie. The first work.

Written to be produced natively in more than one language, so that no version is a translation.

Where it began

Present

On a stage, with a piano, in front of children.

The stage came first: ten years of didactic concerts in front of school audiences. The universe now being built is the continuation of that work, not a departure from it. Four children, four centuries, four crafts — each arriving with a question no other protagonist already carries.

The owned symbol

Present

La Chispa: curiosity, made visible.

She never speaks, never explains, never resolves. She appears at the birth of a genuine question, and then she leaves.

An invitation

If you build worlds for children — writing, animation, music, stage — we would rather share the standard than the brief.

Start the conversation